

To achieve this, Paladins does something a bit different. While these classes aren't anything new to the hero shooter genre, there's still a wealth of individual Champion customisations to make your character play to your strengths. These Champions have the lowest health but are crucial in keeping the opposition on their toes. These characters focus on mobility and being able to quickly traverse the battlefield to get behind the enemy team to deal damage while they're distracted. Last but not least are Flank Class Champions. Support Class Champions feature life saving healing abilities and buffs and are crucial for any team to get a win. The Damage Class consists of Champions with high damage output and average health, perfect for skirmishes and big firefights. Front Line champions are designed to block enemy fire and disrupt enemy objective captures.

First up is Front Line, these function as the anchor of the team. These characters, known as Champions are split in to four different classes. Paladins' roster consists of a whopping 37 characters for founders. Two weeks later and I'm still yet to play all of them, but I've definitely discovered favourites that I can see myself sinking some big hours in to in the coming weeks. I was lucky enough to get the Founders pack and was greeted by an overwhelming amount champions to try out. Dig a bit deeper however and Paladins really starts to shine. Enter Paladins, a hero shooter by Hi-Rez Studios that, at a glance, bears more than a striking resemblance to Blizzard's mammoth. But the novelty eventually wore off for me and I found myself getting a bit bored with the roster of heroes on offer. I got into Overwatch in a big way last year and it was pretty much all I played for about four months solid. Check it out and let me know what you think of it! Update: The free-to-play version is now up on the Nintendo eShop.
